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Avatars

Digital humans across fidelity levels and contexts — photoreal scan-based avatars, CLO garment avatars, and avatar work shown at the New Museum.

Role
Capture, Reconstruction, Technical Art
Strands
High fidelity · CLO · New Museum
Tools
Photogrammetry · CLO · Blender · Unreal Engine
Status
Ongoing

High Fidelity Avatars

Role3D Scanning, Avatar PipelineYear2017 – 2018ClientHigh Fidelity

Avatar system integration for High Fidelity’s social VR platform: photogrammetric full-body scans became personalized avatars, letting users represent themselves in virtual space with realistic appearance and proportions.

Each avatar begins as an 87-camera capture — pose, surface, presence — reconstructed into a character ready for real-time worlds.

CLO Avatars

Role3D Generalist, Fashion TechnologyYear2021 – 2025ClientCLO Virtual Fashion

Fashion-technology integration with CLO3D virtual fitting software: scan-accurate digital bodies dressed in simulated garments, where fabric behavior, fit, and drape are computed against a person’s true proportions — avatars built for virtual try-on and digital fashion.

New Museum

Role3D Scanning, Rig DesignYear2018ClientNew Museum

Avatar work in public space: an installation shown at the New Museum, where scanned digital humans met a live audience. The piece brought the capture pipeline out of the studio and into a gallery context.